PlayLab proposes to create a theatrical one set stage play, centered around the studio’s proverbial table. Throughout the course of the play, we follow a group of characters that stumble on a room of unrealized ideas, and spend the duration of the play agreeing, disagreeing, and ultimately deciding on what idea deserves a second chance. Each performance of the play results in another unrealized idea. Ultimately, the play highlights the studio’s process, while using it as a productive opportunity to realize a new idea.
For the past 2,500 years, people have been performing stories of all kinds in front of others. As technology surpasses itself at a growing rate, its clear that nothing rivals the in-person experience of narratives, acted, styled, designed, and shared with others. As a studio, we’re increasingly interested what we haven’t tried, and theater simply contains all artful elements. With the immense amount of disciplines ingrained into this art form, it feels simultaneously thrilling and impossible, a perfect combination for this studio.
There’s two specific plays we reference: Twelve Angry Men by Reginald Rose in 1955, and the Lehman Trilogy by Stefano Massini in 2013. Both iconic plays are situated around one primary set piece—a single table. At these tables, you see on full display the nuance of characters, their interactions, and the decisions they make—ultimately all which feel like an exchange with the audience. In many ways, the table, and what occurs around it, is an analogy for PlayLab’s process of iterating countless ideas for hours, with heavy and considered conversation, resulting in a project, before moving onto the next.
PL-Cutting-Room-Floor-3.pngThe play opens on a single meeting room. The audience can barely see anything, as the lights are dimmed to a minimum. Squinting, they can barely make out a long table in the middle of the room, with office chairs around it. Papers are scattered on the floor.
PL-Cutting-Room-Floor-4.pngSomeone enters the meeting room from stage left, and turns on the light. Others start entering from stage left and stage right, until 12 people are now on set. Everyone is slightly confused, you get the impression they’ve been in this room before, but there’s an air of witnessing it for the first time. They start to organize the various papers scattered throughout the room, attempting to make sense of it.
PL-Cutting-Room-Floor-5.pngEveryone is now gathered at the table, with all papers thoughtfully organized. The quiet chatter and mumblings turn into conversation.
PL-Cutting-Room-Floor-6.pngSomeone picks up one of the pieces of paper, and shares it with the group. The paper reads: “What if a chair only had two legs?” This paper is then projected onto the back wall in the meeting room, but the individuals do not acknowledge the presence of this wall—as its for the audience only. Dialogue passionately continues around this idea.
PL-Cutting-Room-Floor-7.pngAs the conversation continues, someone shares a reference that speaks to their defense of their perspective of how this idea can take shape. Dialogue continues in a diverse range of passion and passive.
PL-Cutting-Room-Floor-8.pngThe back wall projection then shifts to show a live document the team is building to organize ideas, almost serving as a live transcript of the conversation happening before the audience.
PL-Cutting-Room-Floor-9.pngAs the conversation around ideas develop, individuals begin rapidly sketching what’s being discussed. All sketches are projected on the back wall.
PL-Cutting-Room-Floor-10.pngAfter hours of the back and forth of countless ideas and dialogue, the group of people unanimously fall in love with a single iteration of the idea. Someone brings this idea to life through a rendering, and that entire process is shared through projection on the back wall.
PL-Cutting-Room-Floor-11.pngThe process begins again. Someone picks up another paper. The conversation gets heated, papers fly. People chaotically run around. Papers are scattered throughout the room and table. Someone recommends they break and come back tomorrow. Everyone leaves the room, talking about things other than ideas, their plans for the evening, etc. The last person to leave looks back at the room, smiles, and turns of the light.